Missives from The Below

Asymmetry part 1: Asymmetrical player roles


#asymmetry#game design#ideas

A lot of these thoughts are inspired by Seven Part Pact & The Episode of Bastionland Podcast with Quintin Smith.

In Band of Blades there are legion roles, which different players take on for the planning phase of a mission; these are separate from the characters they play during the mission.

Role Note Required
Commander Tracks time, location, and pressure. Picks which missions to go on and spends intel. Yes
Marshal Tracks morale, makes sure characters advance, and chooses who to send on missions. Yes
Quartermaster Tracks supply, material, and non-Legion personnel and performs campaign actions. Yes
Lorekeeper Takes notes and keeps the Annals of the Legion. No
Spymaster Sends spies on missions to gain intel or disrupt the enemy. No

There are other games with similar roles. The One Ring RPG springs to mind, as do some OSR games.

Instead of Fighter, Cleric, Thief, and Mage, what if the “classes” players took on were more abstract, the roles different adventures might have in a party?

The Quartermaster

The Make Maker

The Scout

The Trap Finder

The Tactician

The Wizard

The Diplomat

Could take this a step further and make the Dungeon it’s own “class” should figure out a better term.

The Dungeon